Quantum Tournament (Tech Demo)
A downloadable game for Windows and macOS
A simple team deathmatch shooter game with impossible spaces! Explore infinite hallways, impossible shortcuts, and rooms bigger on the inside. Use them to surprise, flank and ambush your enemies.
This game is in development, and is not feature complete yet. While you can play against bots in a 3 minute match, there is no multiplayer and there are no additional maps. In addition, due to the lack of lighting, the game uses grid textures to retain a sense of shape and perspective.
(Update, 6 April 2021: Development on this game is on hold, as it was too big for me to handle with no clear direction, and I've been working on smaller, more manageable games to build my skills first. For now though, this remains a downloadable tech demo, and for anyone wanting to re-create this effect, I hope my tutorial series below will help you. Thank you for your support!)
I've posted a tutorial series on how this game achieves its portals and AI here. This includes:
- Recursive portal rendering
- Skinned mesh cloning
- Shooting raycasts through portals
- AI NavMesh support
- Recursive AI visibility checks through portals
- Portal-friendly map design
Check my Twitter at https://twitter.com/limdingwen!
The initial release (v0.1.0 Pre-Alpha) is the April 2020 entry for 1 Game A Month.
Status | On hold |
Platforms | Windows, macOS |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Lim Ding Wen |
Genre | Action, Shooter |
Tags | 3D, deathmatch, FPS, non-eucledian |
Comments
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Top. Fucking. Tier. I need to see online multiplayer for this, more maps, maybe a steam release. Fucking amazing concept.
the map is nice Did you make the particles?
if someone made this game with better sounds and graphics, maybe a story, boom thats at least an AA game right there
tldr: This might (prob not) have a virus
My antivirus flagged this game as a virus, and I validated it with virus-total. The dev looked into it and found that other unity games have been falsely identified as having the same trojan, so not sure if it's a real threat or not.
Not sure what you're talking about. Could you post a log of the alert?
I checked the game on virus total (https://www.virustotal.com/) and my anti-virus. Both sources claimed the game was the same trojan. Could you double check that the game is clean and you don't have a virus on your computer?
[edit]: Just the 'Windows/Quantum Tournament.exe' file was marked as a virus, nothing else.
TLDR: I feel like it's most likely just a false positive, details below:
Hi, thanks for the report. I've checked it on VirusTotal and yes, the file appears to trigger two antiviruses, Jiangmin and VBA32. In particular, VBA32 mentioned "Trojan.Azden".
However, I could not find any details on this trojan. Most of them are reports of false positives on other popular games, and in particular, Unity has a forum post on it: https://forum.unity.com/threads/unity-beta-2017-2-0b7-b8-virus.488816/#post-3220...
I considered submitting it to Bitdefender for a more thorough check, but Bitdefender (using VirusTotal) marks the file as safe, so I'm not able to submit it to them.
Due to not being able to find any concrete details on this trojan, multiple reports of false positives on Unity and other popular games, reputable antivirus software marking it as safe, and the only programs flagging it seem to be less reputable ones, I feel like this is most likely just a false positive.
However, do inform me if you find anything more unusual, or if you're able to find more details about the trojan in question.
I'm using Norton by Symantec, and the antivirus flagged it during runtime, which means it behaved in a suspicious way. My antivirus product is pretty good, but it's probably a false positive as you said. I'll revise my post, but I still don't trust the game as is.
Completely understandable, and I guess it might change the situation a little if a reputable antivirus like Norton is reporting it... though it says "Undetected" on Symantec through VirusTotal? Might be a different version.
Thanks for bringing this to my attention, and thanks for revising your initial post. I'll update here if I find anything more to this matter :)
Looks cool! Is this actually related to quantum mechanics in any way, or just a cool name?
Looking at the screenshots, you do not seem to be using non-Euclidean geometry (non-Euclidean geometry is a completely different thing than portals -- portals change topology but not geometry, see here).
Hi there, nope, not related to quantum mechanics in any way, just something I thought of at the last minute haha.
Also, yeah, I changed to describing it as "Impossible Spaces" but I forgot to update this page. Thanks for reminding me!
wow! cool game, man! i've been looking for a game like this! i like it!
Hi there! This is absolutely invaluable feedback, I love it! Thank you so much for writing this up!
> So the portals are absolutely great, and sometimes I didn't even know that I am actualy going through portals. That is great! And I am suprised that this game is optimized very well. There are some places where it lags, but it's not something horrible.
I'm glad that is working so well for you! Making portals invisible is one of my main goals, and I'm glad that it works. There's definitely more possibilities for optimization though.
> The AI is, well, very, but very hard. They are giving a lot of damage to player, but are getting like, no damage. Also correct me if I am wrong, but headshots don't make more or less damage.
Headshots do give more damage, and leg/arm shots give less damage. I think what is happening here is that the arms are blocking the head due to the way the character model holds the gun. This is something other games like CS:GO have solved by letting the raycast go through multiple body parts and only counting the highest damage, but that was hard to do so I didn't include that in the demo.
I believe that that is the reason the AI seems harder as well; we humans aim for headshots, but it might turn out to be arm shots instead. Meanwhile, the AI only aims for the torso and fire in bursts. Still, it's a valid complaint, and one that I (and my family members) share too.
> And the next thing is that the medkits aren't helping either, as they are only healing 25 health points. Just please, make bots a little bit easier or make medkits heal more HP, like 50, 45 or even 35, or random between 35 to 50.
Noted. This is one of the things I'm glad I have feedback on, since it's hard to tell how much healing is appropriate. :) I probably won't make it random though.
Once again, thank you for your invaluable review! ^^
This is really cool. Would love to see the idea developed further. If you posted a devlog it would be great :)